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1,2,3 PlaytimeA lecture and workshop series in the field of gamification

23 November 2023 to 30 September 2024

Robot with blue background. Photo.

1,2,3 Playtime, is an exploratory workshop series in the field of games, where the participants gain tools for exploring and developing game-based art as form, pedagogy and critical reflection.

Games constitute a multidisciplinary field which this workshop series reflects by exploring various methods and tools within game design in both digital and physical environments. The project offers an opportunity to transform and develop aspects of one’s own artistic practices into a game-based form. The participants will also collaborate in smaller groups, where different skills and shared questions can cross-pollinate in the development of joint game projects.

Participants in 1,2,3 Playtime are artists from various artistic disciplines, such as performing arts and visual arts, as well as professionals within cultural heritage.

The lecture series is open to all!

Parallel to the workshop series, a series of lectures will be offered in the field of gaming, such as AI, robotics and cognitive research. The lecture series is open to anyone interested. Check out this page for updated info!

The exploratory workshop series and lectures focus on three overarching themes:

  • Art through games and gamified art experiences
  • Robot relationships and anthropomorphism in art
  • Worldbuilding and potentials within the realm of digital art

Speakers and workshop leaders: Lissa Holloway-Attaway, Gabriele de Seta, Francis Patrick Brady, Danielle Brathwaite-Shirley, Ali Eslami, Hedvig Jalhed, Birger Johansson, Jussi Parikka, Bella Rune, Karin Ryding, Samantha Stedtler, Fredrik Trella, Anders Visti more tba.

The lecture and workshop series is organized by IAC and Region Skåne.

Open lecture programme:

Thursday, 23 November 2023, at 9:10–9:55 Entangling Heritage: Supporting (new) Museum Communities, Stories, and Agencies Through Digital Games and Critical Play. Lissa Holloway-Attaway. Read more about the presentation here.

Wednesday, 6 December 2023, at 15:00 Finding the Real Thing: Play as Trust, Illusion as Agency, Play as a medium for an art practice. Francis Patrick Brady. Read more about the lecture here.

18 January 2024, at 10:00–11:00 Games and gamification: Theoretical basis and practical application. Lecture by Hedvig Jahlhed, opera-maker and researcher in performance practices. Read more about the lecture here.

29 January 2024, at 10:00–11:00 Introduction to the use of the humanoid robot Epi in ongoing cognitive research. The session includes hands-on experiments with Epi at the IAC and features both guidance and lecture by Birger Johansson, Director of the Cognitive Robotics Lab at Lund University. Read more about the lecture here.

31 January 2024, at 10:00–11:00 Navigating Nuances: Insights into Human-Robot Interaction Dynamics. This talk will explore different aspects that are important for the social part in human-robot interaction (HRI). Lecture by Samantha Stedtler, PhD student in Cognitive Science at the LUCS Robotics Group, Lund University. Read more about the lecture here.

6 February 2024, at 10:00–11:00 From Eliza to Replica: Create Your Own Chatbot! The session focuses on Python programming and character development for digital games, guiding participants through the process of crafting their own chatbot. Karin Ryding, game developer. Read more about the lecture here.

14 February 2024, at 10:00–11:00 p5.js open lecture. Anders Visti will introduce p5.js which is a JavaScript library for creative coding with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else. Read more about the lecture here.

7 March 2024, Full day seminar:

Game Engines from Worlds to Weather: On Arts Practices and Simulations. Jussi Parikka, writer and professor in digital aesthetics and culture at Aarhus University. Read more about the lecture here.

I can´t play with you anymore. Danielle Brathwaite-Shirley, Berlin/London-basedartist. They received an BA from the Slade School of Fine Art, London in 2019. Brathwaite-Shirley works predominantly in animation, sound, performance, and video game development. Their practice focuses on intertwining lived experience with fiction to imaginatively retell the stories of Black Trans people.

A Hand in the Game Termination. Hillevi Cecilia Högström, Swedish artist based in Malmö.

Bella Rune, Swedish artist and professor of Fine Art, Textile at Konstfack.

Interaction design, digital technologies and virtual reality for museums. Fredrik Trella, a researcher and developer within the field of interaction design and applied digitalisation at RISE Research Institutes of Sweden. In his work he explores how modern technologies can be used to create new educational tools for museums, and has a particular focus on the use of Virtual Reality for new ways of cultural heritage mediation.

Further public events will follow. The programme will be updated continuously. Stay tuned!

Funded with support from Region Skåne.

Region Skåne logo. Illustration.